Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Howdy, partner! In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
Howdy, partner! In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging. Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents. Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout. Alternatively, players can continue the fight until one posse remains and is declared the "Last Posse Standing".