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High Noon box art
2021 Ranked #14,174

High Noon

A Wild West skirmish game has posses battle over loot crates and earn the most gold through damage and mayhem. After twelve rounds, the most profitable posse wins, or the fight can continue until only one remains.

American West Fighting Action Points Card Play Conflict Resolution

Players

2-6

Play time

60-120 min

Age

9+

Complexity

2/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Howdy, partner! In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Howdy, partner! In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging. Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents. Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout. Alternatively, players can continue the fight until one posse remains and is declared the "Last Posse Standing".

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–4
Play time
60–120 min
Age
9+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Dwight Cenac II

Artists

2
Mikel Cañizares Giovanni Spadaro

Publishers

1
White Label Games

Linked items

No published linked games yet.