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Hey Waiter! box art

Hey Waiter!

Players

2-4

Time

?-?

Age

13+

Weight

1.39

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Hey Waiter! has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Hey Waiter! has a good level of player interaction.

Replay value

Hey Waiter! has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Hey Waiter! has a strong replayability score, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Hey Waiter! is 6. The game has a notable but not exclusive impact of random elements on the outcome. While luck plays a significant role, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Hey Waiter! is the first published design from Tichu fan extraordinaire Anthony Rubbo, and while it's not a trick-taking game, it is a game with tricky card play. Each player is a waiter trying to deliver his stack of dishes before anyone else, with the dishes being represented by a stack of colored chips on a face-down card. Players each have a hand of cards, a few of which might be special action cards while the majority will be divided into two narrow rectangles. To play these cards, the player chooses two cards and uses the right half of one card and the left half of the other. Thus with a handful of cards, each half of a card can be combined in up to a half-dozen ways. The cards let you take actions like moving a token from one stack to another, with the primary action being to deliver food. When you deliver a dish, however, everyone with that type of dish on top of his stack gets to deliver it, so ideally you can first place a token on the opponent’s stack in order to lock down that dish. You can also split your stack into two or more stacks, thereby giving you more opportunities to deliver dishes – but doing so reduces your hand size and limits the chances that you'll be able to do what you want!

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