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Hero's Journey Home box art
2015 Ranked #10,208

Hero's Journey Home

A fantasy card-and-dice game has weakened adventurers survive monsters and bring a magical prize home. Managing people, items, spells, and money against each journey card determines whether anyone reaches safety.

Thematic Games Adventure Card Game Variable Player Powers Hand Management

Players

1-3

Play time

30-45 min

Age

13+

Complexity

2.4/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Hero's Journey Home is a fantasy card and dice game that begins at the end of a great quest. Your adventurers have defeated a terrible enemy and claimed a magical prize, but now they must make the arduous journey back home.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Hero's Journey Home is a fantasy card and dice game that begins at the end of a great quest. Your adventurers have defeated a terrible enemy and claimed a magical prize, but now they must make the arduous journey back home. Strange and deadly monsters know the adventurers are weak and in possession of a powerful item, and they will pursue them until all have been defeated. The setup is pretty simple: 1. Choose a quest to have completed; pick up the quest item. 2. Choose your adventurers. 3. If you have a spellcaster (and you should have at least one), choose their spells. 4. Split the Journey deck in two, shuffle both halves and stick the Home card in the bottom half. Playing is even simpler: 1. Flip Journey cards and resolve the actions. 2. The game ends when either the Home card is drawn or all adventurers have been killed. The gameplay requires you to manage your resources (adventurers, items, spells, and money) with an eye towards a long-term goal (home) in the face of short-term obstacles (monsters and other unfriendly cards). Every choice you make at every stage of the game will help decide if you make it home.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–3
Best with
1–3
Play time
30–45 min
Age
13+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Graham Cranfield

Artists

1
Graham Cranfield

Publishers

1
(Self-Published)

Linked items

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