Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A game set in Ancient Greece, complete with all the gods and fantastic monsters. Playable as an RPG, a wargame, and/or a boardgame.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Bias
Hidden or asymmetric information systematically changes how outcomes are interpreted.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
A game set in Ancient Greece, complete with all the gods and fantastic monsters. Playable as an RPG, a wargame, and/or a boardgame. It includes background on gods, limited magic (from gods or magic places), sample races, and pre-generated characters from the Argonauts (the game is clearly aimed at reproducing the feel of the movie Jason and the Argonauts). It uses a skill-based system, with point-bought character creation. There are three combat systems: Noble (i.e. dueling), Melee, and Naval. They are fairly complex, although Melee is fairly fast. (Entry extracted in part from the RPG Encyclopedia, http://www.darkshire.org/~jhkim/rpg/encyclopedia/) There was a second edition in 1983. This was identical to the first edition with the exception of these changes: the box was deeper and had different cover art, a blank character sheet was included, a Different Worlds article reprint ("Thieves of Sparta," on integrating the game with Thieves' World) was included, and a pack of miniatures (a ship and three figures) was included.