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Here Be Dragons: Into The Unknown box art
2020 Ranked #16,195

Here Be Dragons: Into The Unknown

A fantasy exploration game has adventurers reveal a modular world, build settlements, fight monsters, and complete quests for victory points. A spreading darkness and boss encounter demand survival while event cards enable help or sabotage.

Adventure Exploration Acting Action Points

Players

1-6

Play time

60-240 min

Age

10+

Complexity

2/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Immerse yourself in the world of Here be Dragons! Explore, build, battle and survive a fantasy world that is unique to each time you play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Immerse yourself in the world of Here be Dragons! Explore, build, battle and survive a fantasy world that is unique to each time you play. Here be Dragons combines the tactical play of a strategy game with the character building of a roleplaying game to create a brand-new adventure. Compete with other explorers by earning victory points and survive the consuming darkness of the Devourer. Players start to explore a brand-new world based on placing hexagons. Then you build/upgrade a settlement and try to expand your territory. Players can also upgrade the character and chose which equipment the character will have. The players win by collecting 10 victory points and do so by defeating monsters, upgrading and expanding settlements and completing quests. Elements in the game. Tile placement The game board is completely modular and terrain tiles are picked randomly making every playthrough unique. Dice Rolling Battles in Here be Dragons are fought with the help of dice. The amount of dice that a player or monster have indicates how dangerous they are in battle. Besides this, every monster has traits to make encounters with them feel unique. Survival Besides surviving the monsters of the wilderness, the game also includes boss scenarios. In the core game players will have to face the Devourer, an otherworldly creature bent on corrupting the world that the players have built. Players will have to survive the growing corruption until they are powerful enough to face the creature in battle. Take that Players have access to a load of Event cards that can be used to help or sabotage for other players. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
60–240 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Kim Åberg Kim Jansson

Artists

1
Kim Jansson

Publishers

2
(Self-Published) Todys Games

Linked items

No published linked games yet.