Table feel
Moderate level of direct and strategic confrontation with high frequency of interaction, but low emphasis on cooperation.
Players
4-12
Time
?-?
Age
18+
Weight
1
Rating
6.07
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high frequency of interaction, but low emphasis on cooperation.
The game h.d.p.: hasta donde puedas has a high replayability score of 7.86, indicating a great degree of variability, strategic depth, and scalability. The game offers different experiences each time it is played, with expansions available to add new content. Players have ample room to improve their strategy over time, and the game adapts well to different player counts. While it may not be the easiest game to learn, it still offers a good balance between ease of learning and depth of gameplay.
The final luck score for h.d.p.: hasta donde puedas is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
H.D.P.: Hasta Donde Puedas is an Argentinian implementation of Cards Against Humanity. Play begins with a judge, known as the H.D.P, playing a black card with a question or fill-in-the-blank phrase from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card to the H.D.P., face-down, representing their answer to the question on the card. The H.D.P. determines which answer card is the funniest one in the context of the question or fill-in-the-blank card. The player who submitted the chosen card is given the question card to represent a point, and then the player to the left of the H.D.P. becomes the new H.D.P. for the next round. Play continues until the players agree to stop, at which point the player with the most points is the winner.
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