ABG All Board Games
Hatairo box art

Hatairo

Players

2-4

Time

30-60

Age

8+

Weight

2

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Hatairo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hatairo has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall experience and replay value make it worth the investment.

Luck profile

Hatairo has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

On your turn, you choose and perform an action that leads you to earn victory points by completing a flag in your gallery. You earn extra victory points when the arrangement flags in your gallery resonates with your motifs and your styles. Market may provide you a sketch of a flag to the Atelier, or a pigment to the Palette. You may also directly complete a flag sketch from the Market to your Gallery. Depending on its position, you may earn bonus pigments. The game ends when a player completes all 12 flags in her Gallery. The player with the highest victory points win the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Masaru Ikeda (???) Princeton Wong

Publishers

1
NightDreamer

Linked items

No linked items imported yet.