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Hashi box art

Hashi

Players

1-4

Time

?-?

Age

8+

Weight

1.33

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Hashi has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Hashi has a good level of player interaction.

Replay value

Hashi has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Hashi scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between ease of learning and depth. Overall, Hashi has a strong replayability score of 7.9.

Luck profile

Hashi has a moderate level of luck involved in the game. While random elements like card draws and tile placements can have a notable impact on the outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Hashi offers a good balance between luck and player agency.

Overview

Hashi uses the concept behind the Hashiwokakero logic puzzles (a.k.a. Hashi or Bridges) of connecting islands with bridges, but is a competitive game in which you try to "complete" as many islands as possible. To set up, all players decide on which side of the board to use; each side shows 18 islands: 4 with a red flag and 3 with a blue flag, with all others having no flags. Write a 3 or 4 on a non-flagged island, then give this board to the player on your left. Remove one of the 18 number cards from the shuffled deck without revealing it. On a turn, reveal a card, which will show a numeral (1-6) and a number of bridges. Write the numeral on an island that doesn't yet have a numeral, writing on a flagged island only if it has at least one bridge connected to it. Then draw the number of bridges on the card from numbered islands to orthogonally adjacent islands, noting that: You can't cross bridges. At most two bridges can connect orthogonally adjacent islands. The number of bridges connected to an island cannot exceed the numeral on that island. You can skip one or both parts of this card, if you wish to or are forced to. If the number of bridges touching an island equals the numeral on that island, circle that numeral. If you're the first player to circle all the red-flagged islands, all the blue-flagged islands, or six connected islands of any type, you score a bonus and all other players cross off this bonus; they score only a bonus of lower value if they complete one of these goals on a later turn. After 17 cards have been revealed and played, players then score 2 points for each circled island in addition to any bonus points. The player with the highest score wins! To play Hashi solo, you play the same way, but you score bonuses only if you complete goals within a certain number of turns.

Editions

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Credits

Designers

1
Jeffrey D. Allers

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

2
Nürnberger-Spielkarten-Verlag Popcorn Games

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