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Hand-to-hand Wombat box art

Hand-to-hand Wombat

Players

3-6

Time

?-?

Age

7+

Weight

1.17

Rating

6.30

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Hand-to-Hand Wombat has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hand-to-Hand Wombat offers a high level of variability with its gameboard, expansions, and strategic depth. It scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Hand-to-Hand Wombat has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

To play Hand-to-Hand Wombat, you’re each given a secret identity as a Good Wombat or a Bad Wombat, then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up, everyone opens their eyes and discusses, argues, and votes on who they think is a Bad Wombat. Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling. At the beginning of the game, you're given a role card : you'll either be a good Wombat or a bad Wombat The game pieces are then scattered around the table. Everyone closes their eyes while manipulating the pieces simultaneously. The Good Wombats are trying to build the three pyramidal towers in an orderly fashion whereas the Bad Wombats will try to cause chaos by deconstructing the towers or by ruining the pyramidal shapes. When the timer runs out, everybody stops, open their eyes, discuss what just happened and votes to cast a player out of the game. The Good Wombats win if they successfully build the towers before too many of their teammates have been eliminated. Otherwise the Bad Wombats win. —Description from the Kickstarter page.

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