Table feel
Hako Onna has a moderate level of direct confrontation and strategic depth. Players frequently need to react to each other's actions, but there is limited emphasis on cooperation.
Players
3-5
Time
90-120
Age
10+
Weight
2.78
Rating
6.53
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Hako Onna has a moderate level of direct confrontation and strategic depth. Players frequently need to react to each other's actions, but there is limited emphasis on cooperation.
Hako Onna has a high variability gameboard with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a balance between accessibility and depth. Overall, Hako Onna has a strong replayability score of 7.9, making it a game that can be enjoyed multiple times.
Hako Onna has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.
Hako Onna is a game of horror hide-and-seek. One player plays the “Hako Onna” (the Woman in the Box), and the rest are “Visitors”, who are trying to escape from the mansion. As Visitors, you’ll try not to make noise as you search the shadowy rooms of the mansion for items to protect yourself, for information, and for a way to escape what you do not see, but know is there. But if you stumble upon the Hako Onna, you’re dead. Players who discover the Hako Onna become a Hakobito, one of her servants, and wake up with her to move throughout the house. During most of Hako Onna's turn, the human players must keep their eyes closed so they cannot see where she moves to or what action she has done. The game also features a unique optional dexterity element that adds to the game's overall tension and dread. Before a visitor can take their turn, they need to avoid making noise by stacking a small disc on top the previous ones; if the tower collapses, they've made noise and it instantly becomes Hako Onna's turn. Hako Onna can win the game in two ways: If all visitors are turned into Hakobito, or If she has made it impossible for the visitors to win. The human players can win in one of three ways: If they manage to kill Hako Onna after finding her only weakness, If they find the secret exit, while in posession of the key ring hidden inside the safe, or If they can bring peace to Hako Onna by bringing the remains of her body to her precious doll, Mary. Since its original publication in Japanese, Hako Onna has reached its fourth edition, and has been republished in English by WizKids. The English edition features all-new cards for players to use as they experience the thrilling horror of this thematically-rich game. ••• ???????????????????????????????? ?????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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