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Haggle box art

Haggle

Players

?-?

Time

120-300

Age

10+

Weight

2.1

Rating

6.68

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction

Replay value

Haggle has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Haggle scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. Overall, Haggle has a strong replayability score of 7.95.

Luck profile

Haggle has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.

Overview

Haggle is a thinking game for a large group of people. It can be played at a party or over the course of a full day. One person serves as moderator, and devises a secret set of scoring rules and prepares a number of colored cards for use as scoring markers. The moderator starts the game by handing each player a sealed envelope containing a small number of colored cards and a couple of scoring rules such as "Orange cards are worth twice the value of blue cards" and "Each white card is worth 5 points unless the player turns in any black cards, in which case white cards are worthless." Players may trade cards and/or information in an attempt to acquire the most valuable hand of cards, all or some of which must be turned in to the moderator at a specified time. When the deadline passes, the moderator scores each player's cards based on all the scoring rules, and the highest score wins. Re-implemented by: Piratenhändler

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Credits

Designers

2
Robert Billingsley Sid Sackson

Publishers

1
(Public Domain)

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