Table feel
Hagakure has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Players
3-5
Time
?-?
Age
10+
Weight
1.14
Rating
6.29
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Hagakure has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Hagakure has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Hagakure has a strong replayability score of 7.9.
Hagakure has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
"Hagakure", a term meaning "in the shadow of the leaves" or "hidden in the foliage", is a practical and spiritual guide for Japanese warriors that's also known as "The Book of the Samurai". The game Hagakure is a trick-taking design for 3-5 players in which you try to score more points than any other player. The deck consists of thirty cards: villagers numbered 1-17, samurai numbered 18-27, and three "old fools" who have no numbers. (With 3-4 players, you remove cards 1-5 and 23-27 from the game.) At the start of each round, you deal 4-5 cards to each player, then place the remaining 4-5 cards in a pile called "Goze". Each player starts with five "Nobori" tokens, each of which has a special power, and a player can choose to play exactly one of these tokens after looking at their cards. These tokens let you look at another player's hand, swap your hand with the Goze, double your points, etc. The lead player plays a card from their hand, then each player follows, with the highest card played winning the trick, then leading to the next trick. If a samurai (a red card) is played, then each other player must play a samurai, if possible. Otherwise the game has no required plays. An "old fool" played on its own is worthless, but if a second or third "old fool" is played into a trick, then the player of the last such card wins the trick. Players earn 1 point for each trick won and 1 point for capturing the 16. A player who took no tricks loses 2 points. After 5-9 rounds, depending on the player count, whoever has the most points wins.
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