Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the most popular nobles. Each day the nobles are lined...
Players
2-5
Time
?-?
Age
12+
Weight
1.27
Rating
6.54
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Guillotine has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Guillotine has a strong replayability score of 8.05 out of 10.
Guillotine has a moderate level of luck involved in the game. Random elements such as card draws and the order of the line of nobles can have an impact on the game outcome, but it is not the sole determining factor. Players have the ability to make strategic decisions and mitigate the effects of luck to some extent. Overall, the game strikes a balance between luck and strategy, making it an enjoyable and engaging experience.
Overview
The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the most popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting' heads, which is what makes the game interesting. After three days of chopping, the highest total carries the day.
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