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Guerra De Mitos Iii box art

Guerra De Mitos Iii

Players

2-6

Time

?-?

Age

10+

Weight

2.33

Rating

7.90

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Guerra de Mitos III has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, and players have room to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. It is moderately easy to learn, providing a good balance between ease of learning and depth of gameplay. Overall, Guerra de Mitos III offers a highly replayable experience.

Luck profile

The final luck score for Guerra de Mitos III is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Guerra De Mitos III is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities. The game contains 150 cards split between the Egypt mythology and reinforcements for GDM I and GDM II. Egypt mythology includes 2 pantheons (cards that define your game strategy) + 33 cards for the gods deck (which includes characters, events and resources) + 40 cards for the designs deck (actions, equipment and summonings). Each player in War of the Myths III needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory. Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.

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Editions

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Credits

Designers

1
Francisco Gallego Arredondo

Artists

4
Alba Aragon Siscu Bellido Ramses Bosque Hector Herrera

Publishers

1
GDM Games

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