ABG All Board Games
Groovy Pips box art
2014 Ranked #21,220

Groovy Pips

Roll dice and choose how to use the results for tactical outcomes.

Dice Dice Rolling

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.2/5

Rating

5.59

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.2/5

Luck-sensitive

Table feel

Groovy Pips has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Groovy Pips has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Groovy Pips has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player in Groovy Pips wants to throw great dice combinations — three-of-a-kind, full house, straight, and so on — and win cards, but not all of the cards won will be their own. At least not if they throw the dice well! Each player starts with her own hand of ten cards, which...

Read the full game description

Each player in Groovy Pips wants to throw great dice combinations — three-of-a-kind, full house, straight, and so on — and win cards, but not all of the cards won will be their own. At least not if they throw the dice well! Each player starts with her own hand of ten cards, which show different dice combinations and a point value. At the start of a round, each player secretly chooses a card, places it in the center of the table, then reveals it. Going around the table, each player has up to three rolls of the five dice to achieve the depicted dice combinations and claim a card — preferably more than one! Whoever collects more points than anyone else wins.

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Editions

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Credits and catalog connections

Credits

Designers

2
Michael Palm Lukas Zach

Artists

1
Johann Rüttinger

Publishers

1
Drei Hasen in der Abendsonne

Linked items

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