Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Each player in Groovy Pips wants to throw great dice combinations — three-of-a-kind, full house, straight, and so on — and win cards, but not all of the cards won will be their own. At least not if they throw the dice well!
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Each player in Groovy Pips wants to throw great dice combinations — three-of-a-kind, full house, straight, and so on — and win cards, but not all of the cards won will be their own. At least not if they throw the dice well! Each player starts with her own hand of ten cards, which show different dice combinations and a point value. At the start of a round, each player secretly chooses a card, places it in the center of the table, then reveals it. Going around the table, each player has up to three rolls of the five dice to achieve the depicted dice combinations and claim a card — preferably more than one! Whoever collects more points than anyone else wins.