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Gretchinz! box art
2018 Ranked #8,369

Gretchinz!

A chaotic racing game has buggy pilots roll dice, use cards, and attack rivals to reach the finish first. Simultaneous dice decisions reward quick choices, while opponents can see the firepower hidden from each driver.

Party Games Card Game Fantasy Action Queue Take That

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.89/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The greenskin’s passion for speed and violence is known throughout the galaxy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The greenskin’s passion for speed and violence is known throughout the galaxy. It is not uncommon to see (from a reasonably safe distance of course) little crowds of Orks from different klans take any excuse to launch their best Gretchinz into insane races where they pilot buggies which have been slapped together with whatever is at hand. There is no need to point out that firepower and speed are far more important than the safety of the racers when it comes to the design of such contraptions. Now you too can recreate these frantic races, pitting these crazy speed freaks against each other. Play your cards cunningly and try to manage your attacks and movements intelligently, before your rivals have a chance to get ahead. Come on, you must finish them! Gretchinz! is a crazy racing game for 2 to 4 players (which can be expanded to up to 8 players with a second copy of the game). Players will be rolling their dice all at the same time. Dice indicate the type of actions that players can perform: move, attach, draw new cards, etc. The fist player to align the dice to his interest will yell “Waaagh!” and everybody else need to make do with the results they have on the table at that moment. Regarding attacks, players won’t know for sure if the cards they have at hand are good enough for their intended action. Players hold the cards in their hand in such a way that they will not be able to see the relevant side of their hands (while the rest of the players can actually see the fire power of the rest of the opponents).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3
Play time
20 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Roberto Fraga Yohan Lemonnier

Artists

1
Albert Monteys

Publishers

2
Black Monk Devir

Linked items

No published linked games yet.