Table feel
The Great Downhill Ski Game has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Players
1-4
Time
?-?
Age
10+
Weight
1.2
Rating
6.09
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Great Downhill Ski Game has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
The Great Downhill Ski Game offers a high level of variability in its gameboard, with multiple paths to victory and random elements. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest the effort.
The Great Downhill Ski Game has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
The Great Downhill Ski Game is a tile laying game for 1 to 4 skiers, with a large board of white squares, many with green triangles representing pine trees. There are 256 trail tiles showing the parallel lines the skis make in the snow. These go in straight lines, diagonals, turns and sharp turns and a few have 2 trails making crossovers. Players draw ten tiles from the face-down pile and show them. The first player lays as many tiles as possible to make a ski trail down from the top of the hill avoiding the trees, then draws back to ten tiles. A player may choose to use its turn to swap tiles with the pool instead of playing. If your trail is totally blocked, you may remove tiles laid and try again. When a skier reaches the bottom of the hill, the others may finish their turns. Any finisher gets 25 bonus points, then each player scores their trail, according to the tiles they laid. The straights are worth 1 point, turns 2 pts, sharp turns 3 pts and crossovers are 10 pts. Then deduct the tiles left in hand and the highest total wins. In the solitaire game, the player draws 50 tiles and tries to make a trail using all 50. The rules are in English, French and German and refer to the board as a plastic sheet rolled in a tube, presumably the earlier edition. A slip in the box has trademark Terry Martin Rose and a company address Franklin Merchandising Co in Chicago. Nancy Greene (1943 - ) is Canada's most famous skier and it was not a surprise when her name and picture was added to the Canadian version. The Waddingtons edition must have been produced after the tube edition, as the rules text refers to unfurling the plastic sheet although the game has a standard board. The box has a copyright date of 1970. The tile count is different from the enclosed slip too, with 4 more straights, and 2 fewer of each hairpin turn. user summary
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