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The Great Brain Robbery box art

The Great Brain Robbery

Players

3-7

Time

?-?

Age

10+

Weight

1.3

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The Great Brain Robbery has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

The Great Brain Robbery offers a high level of variability with its gameboard, expansions, and strategic depth. It provides engaging player interaction and scales well with different player counts. While it may not be the easiest game to learn, it offers a rewarding and replayable experience.

Luck profile

The Great Brain Robbery has a moderate influence of luck. Random elements like dice rolls or card draws do play a significant role in determining the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Welcome to the Old West, Zombie style. The undead line cooks at Friedey's Chuck Wagon are fed up with having only one Brain to pass around. So they've decided to take matters into their own hands and rob a speeding train full of Brains. They'll bring home the best Brain they can find, and then pass that around instead. Hey, no-one said it was a good plan. This is the fourth game in the Friedey's series, and the first Cheapass board game to come in a sturdy cardboard box. The "board" is composed of eight double-sided Train Cars, and the Train grows and shrinks throughout the game. New cars appear in the front as players move forward, and old cars fall off the back, well, sort of randomly. To win the game, you need to find the Brain with the highest IQ before the Train comes to a stop, and defend it from all the other Zombies who'd rather beat you up than find a better Brain on their own. A splendid and imaginative adventure for 3-7 players, illustrated as always by lovable Zombie artist Brian Snoddy.

Media

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Editions

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Credits

Designers

1
James Ernest

Artists

1
Brian Snoddy

Publishers

2
Cheapass Games Truant Spiele

Linked items

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