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The Great Brain Robbery box art
2000 Ranked #21,441

The Great Brain Robbery

A moving-train adventure game has zombie robbers search cars for the Brain with the highest IQ before the train stops. Cars appear and disappear as the train changes, while players must defend a prized Brain from other zombies.

Thematic Games American West Card Game Campaign / Battle Card Driven Roll / Spin and Move

Players

3-7

Play time

Not listed

Age

10+

Complexity

1.3/5

Rating

5.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to the Old West, Zombie style. The undead line cooks at Friedey's Chuck Wagon are fed up with having only one Brain to pass around.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to the Old West, Zombie style. The undead line cooks at Friedey's Chuck Wagon are fed up with having only one Brain to pass around. So they've decided to take matters into their own hands and rob a speeding train full of Brains. They'll bring home the best Brain they can find, and then pass that around instead. Hey, no-one said it was a good plan. This is the fourth game in the Friedey's series, and the first Cheapass board game to come in a sturdy cardboard box. The "board" is composed of eight double-sided Train Cars, and the Train grows and shrinks throughout the game. New cars appear in the front as players move forward, and old cars fall off the back, well, sort of randomly. To win the game, you need to find the Brain with the highest IQ before the Train comes to a stop, and defend it from all the other Zombies who'd rather beat you up than find a better Brain on their own. A splendid and imaginative adventure for 3-7 players, illustrated as always by lovable Zombie artist Brian Snoddy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
2
Play time
60 min
Age
10+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
James Ernest

Artists

1
Brian Snoddy

Publishers

2
Cheapass Games Truant Spiele

Linked items

No published linked games yet.