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The Grand Carnival box art
Rich game profile

The Grand Carnival

Ladies and gentlemen, step right up — the carnival is coming to town! In The Grand Carnival, players compete to create the most impressive carnival this town has ever seen. You'll need to carefully plan your carnival's layout, build attractions, hire staff, and manage the crowds,...

Players

1-4

Time

45-60

Age

12+

Weight

2.24

Rating

7.57

Should this hit the table?

Quick read before the metadata.

The Grand Carnival has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Grand Carnival has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Grand Carnival has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The Grand Carnival has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, luck plays a significant role, but player strategy and decisions also have a considerable influence on the game outcome.

Overview

What ABG knows about this game

Ladies and gentlemen, step right up — the carnival is coming to town! In The Grand Carnival, players compete to create the most impressive carnival this town has ever seen. You'll need to carefully plan your carnival's layout, build attractions, hire staff, and manage the crowds, all while learning a few tricks of the trade. Each turn, players cover a number on their player board, then select an action. The covered number determines the effectiveness of their action — and won't become available again until the next round — so players need to think carefully about which number to use. Possible actions include: • Place a Foundation Tile: Select a foundation tile to place on your fairground. The higher the number you cover, the more tile options you have. Each tile is a 2x2 grid and is made up of construction sites and walkways. Attractions can be placed only on construction sites, whereas guests can move only on walkways, so place your tiles carefully. • Build an Attraction: Select a polyomino attraction and place it on the construction sites on your fairground. The size of the attraction you can select depends on the number you cover. Larger attractions can collect more tickets (and can be worth more points), but can be difficult for guests to move around. • Move a Guest: Select a guest token and move it along the walkways on your fairground. The distance a guest can move depends on the number you cover. If a guest moves next to an attraction, place a ticket token on that attraction. If you move enough guests, you can hire a carnival barker; barkers help guests move quickly through your carnival, but take up precious space in your fairground. After taking your action, see whether you qualify for any of the three "Tricks of the Trade" cards. Each trick has a requirement that must be met before you unlock its unique ability. Once a player unlocks a trick, each of their opponents has one turn to meet the same requirement or lose access to that trick for the rest of the game. After seven rounds, the game ends. Players earn points from sets of the same size attractions, sets of each size of attraction, carnival barkers, guests that move all the way through your park, and their tickets. The player with the most points wins! —description from the designer

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Credits

People and publishers

Designers

1
Rob Cramer

Artists

1
Ryan Goldsberry

Publishers

1
Uproarious Games

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