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Good Help box art
2010 Ranked #21,564

Good Help

A monster-building game has evil doctors hire assistants, gather parts and supplies, then unleash creations on a town or rivals. Assistants can steal from one another but get distracted by vices, while destroying five buildings or outlasting monsters wins.

Strategy Games Roll / Spin and Move Set Collection Creatures: Monsters Theme: Mad Science / Mad Scientist

Players

3-6

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win. To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
90 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Sean Scott Garrity

Artists

1
James Van Niekerk

Publishers

1
Baksha Games

Linked items

No published linked games yet.