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Good & Bad Ghosts box art
Rich game profile

Good & Bad Ghosts

In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each...

Players

2

Time

?-?

Age

8+

Weight

1.31

Rating

6.36

Should this hit the table?

Quick read before the metadata.

The game Good & Bad Ghosts has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Good & Bad Ghosts has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Good & Bad Ghosts has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Good & Bad Ghosts is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Alex Randolph

Artists

1
Johann Rüttinger

Publishers

4
5pb. Inc. Asmodee Bütehorn Spiele (Buchholz Verlag) Drei Magier Spiele

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