Table feel
Gongor Whist has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently. However, there is less emphasis on cooperation in the game.
Players
1-2
Time
?-?
Age
?+
Weight
2
Rating
6.31
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Gongor Whist has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently. However, there is less emphasis on cooperation in the game.
Gongor Whist offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different player counts. While it may not be the easiest game to learn, it offers a rewarding and replayable experience overall.
Gongor Whist has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Gongor Whist is a solitaire trick-taking game in which you try to win tricks against a dummy hand. The trump is randomly determined by flipping over an Ace, but with every trick you have the option of randomly determining a new trump. Each pass through the deck is two hands; each hand uses about half the cards. The goal is to successfully make all the possible bids without repeating any of them. Rules at the Decktet Wiki
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.