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Golf The Perfect Game box art
1995 Ranked #20,172

Golf The Perfect Game

A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included). On your turn you play a card from your hand which shows you a nu...

Number Sports Simulation Hand Management

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.14/5

Rating

5.77

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included). On your turn you play a card from your hand which shows you a number of yards and a direction (hook, slice, or straight). You can take a chance and play a hook or slice for greater distance, but if you end up in a woods, water, or sand space must draw the respective card to get out of the hazard. Some of the hazard cards are worse than others ... There's a bit of math involved, as you look for cards that have totals that will put you right on the green - you don't want to overshoot it. Once on the green, there are two methods provided to resolve putting: an actual indoor putting cup (!) or putting dice. The dice show the ball in the cup or outside of it, requiring a re-roll. The red die is for long putts, and the green for short putts. An eighteen-hole course is provided, nine on each side of the colorful board. The pieces are cute little golf balls mounted on tees.

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Category

2

Mechanism

2

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
45 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Wrebbit

Linked items

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