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Golf The Perfect Game box art
Rich game profile

Golf The Perfect Game

A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included). On your turn you play a card from your hand which shows you a nu...

Players

2-6

Time

?-?

Age

10+

Weight

1.14

Rating

5.77

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is minimal emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is minimal emphasis on cooperation.

Replay value

Golf: The Perfect Game has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Golf: The Perfect Game provides a fresh and engaging experience with a high replayability score of 8.05.

Luck profile

The final luck score for Golf: The Perfect Game is 7.33, indicating a moderate level of luck in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included). On your turn you play a card from your hand which shows you a number of yards and a direction (hook, slice, or straight). You can take a chance and play a hook or slice for greater distance, but if you end up in a woods, water, or sand space must draw the respective card to get out of the hazard. Some of the hazard cards are worse than others ... There's a bit of math involved, as you look for cards that have totals that will put you right on the green - you don't want to overshoot it. Once on the green, there are two methods provided to resolve putting: an actual indoor putting cup (!) or putting dice. The dice show the ball in the cup or outside of it, requiring a re-roll. The red die is for long putts, and the green for short putts. An eighteen-hole course is provided, nine on each side of the colorful board. The pieces are cute little golf balls mounted on tees.

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Credits

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Designers

1
(Uncredited)

Publishers

1
Wrebbit

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