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Gold River box art

Gold River

Players

2-5

Time

?-?

Age

8+

Weight

1.83

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Gold River has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Gold River has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Gold River has a strong replayability score of 7.6.

Luck profile

Gold River has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In Gold River, an updated version of Boomtown and La Fièvre de l'Or, players want to take home as much money as possible from the mines that surround them. On a turn, multiple items — mines, dynamite, town characters, and more — will be available for auction. Players keep bidding until all but one player passes; that player pays their bid to the player on their right, who keeps half the money (rounded up), then passes the rest right, with that player keeping half, and so on. The winning bidder chooses one item from the lot, then the player to their left chooses one, and so on until each player has acquired something new. The winning bidder also rolls two dice to determine which gold mines pay out. The first player to acquire two mines in a location becomes that town's Mayor, after which they earn a commission when anyone else acquires a card from that town. Gold River includes a two-player game mode (unlike Boomtown) as well as an advanced "poker" game mode.

Editions

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Credits

Designers

2
Bruno Cathala Bruno Faidutti

Artists

1
Jonathan Aucomte

Publishers

3
Korea Boardgames Loris Games Lumberjacks Studio

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