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Godz box art
2014 Ranked #19,827

Godz

This fantasy area-control game has deities create cults, build temples, lead avatars, and become the strongest god. Players choose between powerful miracles and direct scoring, since stronger actions reduce the points earned from followers’ prayers.

Mythology Area Majority / Influence Modular Board

Players

3-5

Play time

Not listed

Age

10+

Complexity

3.14/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A new world is about to arise. A horde of GodZ are battling to be the most powerful deity of the pantheon: Will you play the role of Tud, God of Mountains, Mud and Ugly Snouts?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A new world is about to arise. A horde of GodZ are battling to be the most powerful deity of the pantheon: Will you play the role of Tud, God of Mountains, Mud and Ugly Snouts? Or will you dwell in the ocean bottom with Glu, God of the Sea, of Fried Fish and of Octoguys? Whichever god you are going to incarnate, you will lay the foundations of your brand new cult, creating life, building temples and guiding your mighty Avatar amongst mortals. Lead your followers in epic, god-sized battles, and become the most powerful of the GodZ! In GodZ, players take control of one of the deities of the world of Super Fantasy: Ugly Snouts Assault. The game takes place on a modular, hexed board that is built up by players as the game proceeds. Victory can be achieved in different ways: controlling regions, conquering cities, fighting, building, or being adored by huge amounts of followers. The heart of the game is the action system, based on a mechanism that allows players to perform miracles and actions, and even to directly score points, choosing their priorities carefully each turn: the more powerful their actions, the fewer points they will score when their followers pray.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
90 min
Age
10+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

2
Diego Cerreti Marco Valtriani

Artists

1
Guido Favaro

Publishers

1
Red Glove

Linked items

No published linked games yet.