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Go, Go Little Penguin box art

Go, Go Little Penguin

Players

2-3

Time

5-10

Age

?+

Weight

1

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but there is limited emphasis on cooperation.

Replay value

Go, Go Little Penguin has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Go, Go Little Penguin has a good replayability score of 7.6.

Luck profile

Go, Go Little Penguin has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's site: The penguin mommies and their babies live on an island, but the tasty fish is on the mainland, and the penguin babies don’t know how to swim yet. Fortunately, there are plenty of stones, logs and planks jutting out of the water so the penguin babies can hop with their mommies from one to the next. Which penguin twosome will be the first to reach the plate on the mainland and gobble up the two tasty fish?

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Artists

1
Sabine Kraushaar

Publishers

1
HABA

Linked items

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