Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
90 minute, RPG-style board game. Roll and move adventure.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Spendable Victory Points
Spend or risk victory points during play instead of treating them only as final score.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
90 minute, RPG-style board game. Roll and move adventure. Pick up quests, buy goods. Friendly competition with other players - everyone's a good guy out to help towns and defeat monsters. Win condition is 20 points of glory- by questing, winning battles, and fate. General play is constituted by how you spend your time, estimating whether you can take on battles, and taking appropriate risks depending on the situation of other players. - 50% new content in 2nd edition including +4 heroes.