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Gloomhaven: Second Edition box art
Rich game profile

Gloomhaven: Second Edition

Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the...

Players

1-4

Time

60-120

Age

14+

Weight

4

Rating

6.12

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but less emphasis on cooperation.

Replay value

Gloomhaven: Second Edition has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. While it may not be the easiest game to learn, it offers a deep and engaging experience that keeps players coming back for more.

Luck profile

Gloomhaven: Second Edition has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

What ABG knows about this game

Gloomhaven: Second Edition is a revised and elevated version of the award-winning core game of Gloomhaven. This is the culmination of everything Isaac Childres and the growing Cephalofair Games team have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers. The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more. —description from the publisher

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

3
Isaac Childres Drew Penn Dennis Vögele

Artists

4
Paola Andreatta Francesca Baerald Sarah Dahlinger Phan Tuan Dat

Publishers

1
Cephalofair Games

Linked items

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