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Genpei box art

Genpei

Players

1-4

Time

40-45

Age

14+

Weight

2.33

Rating

7.49

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Genpei has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not require much cooperation among players.

Replay value

Genpei has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Genpei has a strong replayability score of 7.92.

Luck profile

Genpei has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The emperor is dead and the throne awaits its new host! Who will get the most support to claim the throne? Five powerful houses decide the future of Japan, including the court of the Imperial Palace. Play skillfully to get the support of the clans that dominate the territories in these turbulent times. Genpei stands out for its original mechanics where the players will chain actions to get them closer to victory by influencing more clans than their rival players. Easy to play but hard to master. On your turn you must play one of the two cards from your hand. Whenever you play a clan card, it activates the clan marker on the corresponding clan wheel: move the marker to one of the two adjoining spaces and perform the action indicated on that space. You may perform a chain of actions during the same turn: whenever you draw a card as part of an action its clan marker is activated. Place your influence tokens to get the support of the Houses. The player who receives the support of the most Houses (including the House of the Emperor) is declared the new Emperor and wins the game.

Editions

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Credits

Designers

1
Bernat Buxaus

Artists

1
Voyager Illustration

Publishers

1
Invedars

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