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Gelatinous box art

Gelatinous

Players

3-6

Time

?-?

Age

?+

Weight

?

Rating

5.83

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Gelatinous offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. Gelatinous scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, offering a good balance between simplicity and depth. Overall, Gelatinous has a strong replayability score of 7.85 out of 10.

Luck profile

Gelatinous has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

Be the biggest ooze . . . or lose! In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first to grow into a cube wins – and the rest are lunch. Includes 42 glittery green dice and its own dice bag! —description from the publisher

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Editions

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Credits

Designers

1
Philip Reed

Artists

1
Daniel F. Walthall

Publishers

1
Steve Jackson Games

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