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Geisterfalle box art
2018 Ranked #13,609

Geisterfalle

Dexterity ghost-catching game has players roll balls into track holes to capture spirits and score the most points. The first successful hunter ends each round, making speed and accuracy equally important.

Action / Dexterity Children's Game Catch the Leader Flicking

Players

2-4

Play time

Not listed

Age

6+

Complexity

1/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spook alarm! Call the ghost hunters!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spook alarm! Call the ghost hunters! Restless spirits are everywhere in Geisterfalle and only the players can stop them. Each player has a ball track and three ghost-trapping balls in front of them; these balls must be rolled into the holes of the ball track to capture the ghosts. Whoever does so first yells "Stop!", which ends the round. Players score points, then begin a new round, and in the end whoever scores the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Gunter Baars

Publishers

1
KOSMOS

Linked items

No published linked games yet.