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Gates Of Vienna: 1683 box art
2015 Ranked #18,274

Gates Of Vienna: 1683

Maneuver forces across tactical or historical battle maps.

Wargames Wargame Age of Reason Grid Movement Hexagon Grid

Players

2

Play time

240-360 min

Age

?+

Complexity

2.5/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Gates of Vienna is a two-player game covering the campaign of 1683 in which an Ottoman army besieged that Habsburg capital only to be defeated by a multi-national Christian counterattack. It was the turning point in the centuries-long Habsburg-Turkish wars.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Gates of Vienna is a two-player game covering the campaign of 1683 in which an Ottoman army besieged that Habsburg capital only to be defeated by a multi-national Christian counterattack. It was the turning point in the centuries-long Habsburg-Turkish wars. The Gates of Vienna system is based on the CSR award-winning Red Dragon Rising system. Players conduct actions encompassing discrete combat, logistical, intelligence and other operations. Each turn represents a month. During each turn, players take various actions, alternating one at a time with between each other. That smoothly represents the overall pace of operations in the era while giving play a fast tempo. Each unit repre­sents anything from an individual regiment to an entire “wing” of an army (approximately 1,000 to 10,000 men). Each amp hex represents 12 miles. Components: One 22" x 34" map & 228 counters Magazine: Strategy & Tactics #295

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
240–360 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Antonio Pinar Joe Youst

Publishers

1
Decision Games (I)

Linked items

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