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Gates Of Vienna: 1683 box art

Gates Of Vienna: 1683

Players

2

Time

240-360

Age

?+

Weight

2.5

Rating

6.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation.

Replay value

The game Gates of Vienna: 1683 has a high replayability score, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the game offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Gates of Vienna: 1683 is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Gates of Vienna is a two-player game covering the campaign of 1683 in which an Ottoman army besieged that Habsburg capital only to be defeated by a multi-national Christian counterattack. It was the turning point in the centuries-long Habsburg-Turkish wars. The Gates of Vienna system is based on the CSR award-winning Red Dragon Rising system. Players conduct actions encompassing discrete combat, logistical, intelligence and other operations. Each turn represents a month. During each turn, players take various actions, alternating one at a time with between each other. That smoothly represents the overall pace of operations in the era while giving play a fast tempo. Each unit repre­sents anything from an individual regiment to an entire “wing” of an army (approximately 1,000 to 10,000 men). Each amp hex represents 12 miles. Components: One 22" x 34" map & 228 counters Magazine: Strategy & Tactics #295

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Editions

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Credits

Designers

1
Joseph Miranda

Artists

2
Antonio Pinar Joe Youst

Publishers

1
Decision Games (I)

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