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Gates Of Delirium box art
Rich game profile

Gates Of Delirium

You have finally set out to find the truth. You've heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities, calling for their return. You've heard tales of those who came before you in this search losing grip on their s...

Players

2-4

Time

30-45

Age

14+

Weight

1.88

Rating

7.03

Should this hit the table?

Quick read before the metadata.

Gates of Delirium has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Gates of Delirium has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Gates of Delirium offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value and introduces new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, but the game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Gates of Delirium has a strong replayability score of 7.7.

Luck profile

Gates of Delirium has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

You have finally set out to find the truth. You've heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities, calling for their return. You've heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on, you can't help but notice that you feel less attached to reality yourself. Some days you lose track of time and can't account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them, you have a dreadful hunch... Could you be the hidden architect of the Gates of Delirium? In Gates of Delirium, players have a hand of split action cards: one side sane, and the other insane. Every round, one player decides whether the round is sane or insane, and all players must play that side of their cards. During sane rounds, players search for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to win Gates of Delirium. —description from the publisher

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Credits

People and publishers

Designers

2
Jordan Goddard Mandy Goddard

Artists

1
George Cotronis

Publishers

2
Origames Renegade Game Studios

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