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Galaxy Command box art
2015 Ranked #20,478

Galaxy Command

This cooperative space exploration game has commanders overcome systems, build resources and technology, and reach enough far systems to sustain the empire. Individual scores matter only if the shared mission succeeds before the event deck runs out.

Science Fiction Space Exploration Dice Rolling Mechanism: 4X

Players

1-4

Play time

10-45 min

Age

10+

Complexity

1.6/5

Rating

5.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Galaxy Command, 1 to 4 players take the role of a galaxy commander. Each tries to maintain a delicate balance of resources, military power, and technological achievements as they explore the galaxy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Galaxy Command, 1 to 4 players take the role of a galaxy commander. Each tries to maintain a delicate balance of resources, military power, and technological achievements as they explore the galaxy. Game play is fast and fun with varied decisions to be made by each player during their missions. In each game of Galaxy Command there are near and far systems that must be overcome in order to bring in new resources and wealth. Near systems must be explored before attempting to reach far systems. Some far systems require key technology to be reached with any chance of success. Near systems provide resources that can build your military strength and develop technologies allowing you to overcome challenges as you go deeper into space. During a turn players reveal a system card (starting with near systems) on their mission path and try to overcome its obstacles. Next they collect wealth and resources and build military strength and technology. And finally a random event card is drawn that may affect one or all players in the game. The event cards are also the timer on the game. When the event cards run out the game is over. The Galaxy Command (all players) saves or fails in its mission by reaching enough far systems to sustain its empire. Each Galaxy Commander (individual player), provided the empire is saved, can be the best among peers by his contribution (score) to the overall mission success. No two games will play the same as the systems you get, and the decisions you make will change game to game.The event cards affect different players during each game.The game plays in 15 to 45 minutes depending on the number of players and how quick they play.The game is playable for ages 8 to 800 (if you're from planet Cirius...). Originally published by Robert as a print and play solitaire game with 19 cards. In this version we have taken the original game, added a multi-player element by expanding the deck to 54 cards, new artwork, planets, and challenges but keeping the clean mechanics in place. The game was well received as it was and now we have made it playable from 1 to 4 players yet still keeping it playable in under 45 minutes.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
10–45 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Robert Bartelli

Artists

1
Sean Cooke

Publishers

1
Worthington Publishing, LLC

Linked items

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