Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Future Me Problems taps into all the responsibilities we would rather put off but in a way only lazy lumps like us can truly appreciate. It's a card game that not only celebrates procrastination — it rewards you for it!
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Hot Potato
Pass an unwanted item before a timer or triggering condition occurs.
Player Elimination
Players can be removed from contention before the game ends.
Take That
Direct negative effects at selected opponents.
Read the full game description
Future Me Problems taps into all the responsibilities we would rather put off but in a way only lazy lumps like us can truly appreciate. It's a card game that not only celebrates procrastination — it rewards you for it! In Future Me Problems, the goal of the game is to earn as many points as you can by collecting valuable distraction cards from the activity deck and avoiding penalty-giving responsibility cards. Players accomplish this by planning out their turns using schedule cards. Schedule cards let you do things like draw cards from the activity deck, flip the activity deck over, and even force other players to draw cards from the activity deck. At the start of the game, the dreaded Large, Important Task card is placed in the center of the activity deck. Whoever is forced to draw that card will receive a big penalty and end the game! When that happens, everyone adds up their points and the player with the most points from collected activity cards wins the game. Future Me Problems is based on the popular web comic Sarah’s Scribbles, by Sarah Andersen.