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Fuse box art
2015 Ranked #842

Fuse

Real-time cooperative dice game where a bomb squad distributes rolled dice to defuse a ship full of explosives. Every player must take one die and the timer never pauses, making fast communication more valuable than perfect planning.

Family Games Action / Dexterity Dice Die Icon Resolution Elapsed Real Time Ending

Players

1-5

Play time

Not listed

Age

10+

Complexity

1.66/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one. It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
10 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Kane Klenko

Artists

3
Hokunin Chris Ostrowski Sean Thurlow

Publishers

1
Renegade Game Studios