Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"French and Indian War 1757-1759" is a strategic wargame on that conflict in America during the peak war years of 1757 to 1759. One side commands the British and its allies while the other commands the French and its allies.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
"French and Indian War 1757-1759" is a strategic wargame on that conflict in America during the peak war years of 1757 to 1759. One side commands the British and its allies while the other commands the French and its allies. The object of the game is for the British player to control enough key locations in New France to win the war. The French goals are to protect New France while pursuing its own strategy of gaining territory in the American colonies. Components: 1 Hard Mounted Game Board 2 Rule Books 27 + Blue Wooden Blocks 30 + Red Wooden Blocks 1 Label Sheet 2 Player Aid Cards 6 Custom Dice 1 Standard Dice Marker Cubes 1 Custom storage tray 1 Pad of Hidden Movement Sheets —description from the publisher