Table feel
The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
12+
Weight
2.2
Rating
6.50
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
The game offers a high degree of variability, strategic depth, and scalability. The presence of expansions adds to its replay value. While it may not be the easiest game to learn, it provides a rewarding experience for players willing to invest the time.
The final luck score for Freikorps: The Bolsheviks Invade Germany, 1920 is 5, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements such as dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.
From the Microgame Design Group website: Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920. The game is for two players, one representing the irresistible forces of proletarian revolution (the Red Player), and the other the (hopefully) impervious alliance of anti-Bolshevist forces that would have been arrayed to oppose such an invasion (the White Player). The 11 x 17" map covers Poland and eastern Germany from Warsaw to Berlin. The 280 counters show Red Army and German Freikorps units, as well as Spartakists (German Communists), interventionists and the remains of the Polish army. This game was first published in DTP format in 1999 by Microgame Design Group. A substantially revised version of this game, under the title Strike For Berlin, was published in Yaah! magazine #11 (Flying Pig Games) in March, 2018. Features: - new map drawn to a different scale with different terrain and railnet analysis; - new, double-sided counters with new values; - new order of battle; - new rules including an interactive three-segment operational phase; - many new and varied optional rules; and - rules for a link game to allow play with Red Horde 1920 (a substantial reworking of Konarmiya, and published in 2017 by Tiny Battle Publishing)
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