Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the Microgame Design Group website: Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
From the Microgame Design Group website: Freikorps is a simulation board-wargame of a hypothetical invasion of Germany by the Soviet Union's "Red Army of Workers and Peasants" in 1920. The game is for two players, one representing the irresistible forces of proletarian revolution (the Red Player), and the other the (hopefully) impervious alliance of anti-Bolshevist forces that would have been arrayed to oppose such an invasion (the White Player). The 11 x 17" map covers Poland and eastern Germany from Warsaw to Berlin. The 280 counters show Red Army and German Freikorps units, as well as Spartakists (German Communists), interventionists and the remains of the Polish army. This game was first published in DTP format in 1999 by Microgame Design Group. A substantially revised version of this game, under the title Strike For Berlin, was published in Yaah! magazine #11 (Flying Pig Games) in March, 2018. Features: - new map drawn to a different scale with different terrain and railnet analysis; - new, double-sided counters with new values; - new order of battle; - new rules including an interactive three-segment operational phase; - many new and varied optional rules; and - rules for a link game to allow play with Red Horde 1920 (a substantial reworking of Konarmiya, and published in 2017 by Tiny Battle Publishing)