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Formissimo box art
2008 Ranked #16,646

Formissimo

A rapid pattern-matching card game has players build stacks by taking cards that match or differ in only one attribute. Stopping too early or making one invalid grab loses a whole round’s collection, rewarding precise observation.

Action / Dexterity Party Game Pattern Recognition

Players

1-5

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

To set up the game, lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, red/blue, square/circle, one/two items, and with/without cross.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

To set up the game, lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, red/blue, square/circle, one/two items, and with/without cross. Someone shouts "Go!", then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus, as you grab cards, the attributes of that top card will keep changing, forcing you to look for matches in new ways. Once a player thinks he can't grab any more cards, he yells "Stop!". The round ends, and all players check their card stacks. If someone made a mistake when grabbing cards, that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes, he earns an extra card. If, however, he stopped the round when he could have collected more cards, then he loses all the cards he's collected during this round. Whoever has collected the most cards when the game ends wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Torsten Landsvogt

Artists

1
Mario Coopmann

Publishers

1
Schmidt Spiele