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Forge box art

Forge

Players

1-4

Time

90-120

Age

14+

Weight

2.25

Rating

7.87

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Forge has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Forge has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement in strategy. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Forge has a strong replayability score of 7.89.

Luck profile

The final luck score for Forge is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Forge is a worker-placement strategy game in which players take on the role of Master Blacksmiths operating and developing great Forges in medieval Europe. Players begin the game with a basic blacksmith’s shop, full of all of the tools they need to forge the most basic of items. Players send forth their Assistants, and their Master Blacksmith, to complete tasks in and out of the city to acquire the resources needed to develop their forge and fulfill contracts. Players will work towards completing different achievements, while also acquiring victory points, as the game progresses. Players are trying to earn the most Victory Points through a series of different methods. The game ends when one player has accomplished 5 different achievements. The current round will be completed, and then final scoring will take place. —description from the designer

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Wesley Woodbury

Artists

1
Horia Gabriel Andrei

Publishers

2
FunDaMental Games Hammerdog Games

Linked items

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