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Forest Of Tataraba box art
2016 Ranked #13,103

Forest Of Tataraba

Forest-management strategy game has clans plant and harvest trees to supply charcoal and improve steel furnaces. Changing growth patterns and opponents woodlots make sustainable production a constant planning challenge.

Environmental Farming Action Queue Area Majority / Influence

Players

2-4

Play time

30-50 min

Age

10+

Complexity

2.67/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In ?????? (Furnace and Forest), each player represents a Toryo clan engaged in the production of tatara steel with the long-term goal of allowing for perpetual production — but to do this, the players must learn to coexist with the forest of Okuizumo.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In ?????? (Furnace and Forest), each player represents a Toryo clan engaged in the production of tatara steel with the long-term goal of allowing for perpetual production — but to do this, the players must learn to coexist with the forest of Okuizumo. The forest is ever-changing through the semi-predictable forces of maturation and succession, and players who don't manage their woodlots effectively will fall behind rivals with more secure and robust sources of the tools and charcoal necessary to upgrade and fire up their furnaces (tatara). During the game, players plant trees and harvest other trees that were already on the board, paying for the privilege of cutting a tree planted by an opponent. Five different species populate the forest and grow at different rates, with the planted trees growing somewhat randomly at the end of the round. Players must predict where the forest will grow, while adjusting the balance of their harvesting and planting in order to improve their production.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–50 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Tanagokoro

Publishers

1
Hobby Japan

Linked items

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