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Foothills box art

Foothills

Players

2

Time

?-?

Age

12+

Weight

2.8

Rating

6.98

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Foothills offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, allowing for new content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Foothills has a strong replayability score of 7.9.

Luck profile

Foothills has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets, in payment for their work, which could be spent at the Tommy Shop or (more likely) on beer! As a ganger, or foreman, you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds, laying the rails, and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully, and you should be able to let them go to the pub at the end of the day. Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia, Tony Boydell. Using your five action cards cleverly, collect resources, remove rubble, build track and stations, and use the action spaces you unlock, all the while collecting more victory points than your opponent. In the end, the player with the most victory points wins! —description from the designer

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