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Football Fever box art

Football Fever

Players

2

Time

?-?

Age

10+

Weight

2.33

Rating

7.58

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Football Fever has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Football Fever offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. Although it may take some time to learn, the easiness to learn score is reasonable. Overall, Football Fever has a strong replayability score of 7.95 out of 10.

Luck profile

Football Fever has a moderate level of luck influence. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Football Fever is a football game which uses various shapes and color dice to call plays and conduct all aspects of a football game. It comes in a case with a built-in playing field and scoreboard, clock as well as yardage, ball and down markers along with pegs to note time, quarter, time outs. There are compartments to hold various dice for reference during the course of the game. The deluxe version has a heavy-duty case covered in brown plastic simulated leather, complete with metal closures and a carrying handle. There are four defense dice; block (black), run (orange), pass (yellow), blitz (red); six offense dice; 5 scrimmage dice (orange) and a bomb die (black). Also, there are separate die for extra point (grey), field goal (brown), onside kick (green), kick-off (blue), kick-return (blue), punt-return (white), punt (white), option die (red), an in/out die (black) and a referee die (white). The dice are different shapes, sides and colors and provide an interesting visual look while the game dice are laid out.

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Credits

Designers

1
(Uncredited)

Publishers

1
John N. Hansen Co., Inc.

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