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Flying Kiwis box art
2015 Ranked #6,700

Flying Kiwis

This real-time dexterity game has players catapult kiwi discs into a grid of landing pockets. Completing a row or square wins instantly, while covering rivals’ discs and claiming stacks offers another route to the tallest final pile.

Children's Animals Children's Game Action Queue Pattern Building

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.08/5

Rating

6.29

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Kiwi birds may be flightless, but with a little help from you, they can take to the air — possibly winning you Flying Kiwis in the process. Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Kiwi birds may be flightless, but with a little help from you, they can take to the air — possibly winning you Flying Kiwis in the process. Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box, which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal, everyone starts launching their kiwi discs at the box, trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color, they win the game instantly — so don't let them do this! Cover up their discs with yours, and keep shooting until all the kiwis have flown. If no one wins instantly, then each player claims any stacks in which their kiwi is on top, taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens, and whoever has the tallest stack wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
10 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Frank Bebenroth Marco Teubner

Artists

1
Frank Bebenroth

Publishers

5
Blue Orange Games Egmont Polska HUCH! Mercurio White Goblin Games

Linked items

No published linked games yet.