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Flipout box art
2009 Ranked #12,608

Flipout

Set-building card game has players flip, swap, and rearrange two-sided cards to create adjacent color groups. You can score from rivals racks too, but give them one card in return, making theft a tradeoff.

Abstract Abstract Strategy Card Game Memory Pattern Recognition

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.08/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In FlipOut – originally published as Patchwork – players trade colorful, two-sided cards between wood racks to create sets or steal them from each other.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In FlipOut – originally published as Patchwork – players trade colorful, two-sided cards between wood racks to create sets or steal them from each other. Each player starts the game by drawing cards from the deck and filling their racks, with the hidden side of a card being seen only by its owner. On a turn, a player takes two actions from six possible actions, repeating actions, if desired: • Flip any card in a rack so the front is now the back. • Switch the position of two cards in any player's rack. • Swap one card between your rack and an opponent's, keeping the cards facing the same way at all times. • Swap two adjacent same-colored cards as above. • Score a set of 4-6 adjacent same-colored cards on your rack; place the cards in a scoring pile of your own, then refill your rack to six cards. • Score a set of 4-6 adjacent same-colored cards on an opponent's rack, giving that player one of the cards to score. That player then refills her rack. The game ends when a player can't refill her rack. The player who collected the most cards wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
15 min
Age
8+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Daniel Weaver

Artists

1
Diane Elliston

Publishers

2
Gamewright Knightweaver Games

Linked items

No published linked games yet.