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Flipout box art

Flipout

Players

2-5

Time

?-?

Age

8+

Weight

1.08

Rating

6.02

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Flipout has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Flipout has a strong replayability score of 8.1.

Luck profile

Flipout has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

In FlipOut – originally published as Patchwork – players trade colorful, two-sided cards between wood racks to create sets or steal them from each other. Each player starts the game by drawing cards from the deck and filling their racks, with the hidden side of a card being seen only by its owner. On a turn, a player takes two actions from six possible actions, repeating actions, if desired: • Flip any card in a rack so the front is now the back. • Switch the position of two cards in any player's rack. • Swap one card between your rack and an opponent's, keeping the cards facing the same way at all times. • Swap two adjacent same-colored cards as above. • Score a set of 4-6 adjacent same-colored cards on your rack; place the cards in a scoring pile of your own, then refill your rack to six cards. • Score a set of 4-6 adjacent same-colored cards on an opponent's rack, giving that player one of the cards to score. That player then refills her rack. The game ends when a player can't refill her rack. The player who collected the most cards wins.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Daniel Weaver

Artists

1
Diane Elliston

Publishers

2
Gamewright Knightweaver Games

Linked items

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