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Flip box art
2019 Ranked #18,746

Flip

This communication and storytelling game has players reveal or infer personality traits through drafted cards, persuasive stories, and voting. Its different modes turn strengths and weaknesses into social deduction, rewarding insight into others and appealing self-presentation.

Bluffing Educational Role Playing Storytelling

Players

2-6

Play time

20-40 min

Age

14+

Complexity

1/5

Rating

7.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

FLIP is a communication & storytelling game that help you to get to know others and learn their strengths and weaknesses. It is designed to experience personality theory through transactional analysis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

FLIP is a communication & storytelling game that help you to get to know others and learn their strengths and weaknesses. It is designed to experience personality theory through transactional analysis. You can play FLIP in three different ways. 1. Players draft six weakness cards (five of which are their real weaknesses and a fake one), players pick three cards from their hands and tell stories about their weaknesses and others guess whether each stories are real or fake. 2. Players take six weakness/strength cards (one side is weakness and the other side shows strength), open a situation card in the middle of the table, each player picks one card from hand and explain how the weakness or strength can help them overcome the situation they are facing, then they vote who told the most persuasive story. 3. Open top five cards from the deck and lay them on the table weakness-side up, one player becomes a protagonist, everyone including the protagonist him or herself picks two weaknesses that are most likely the protagonist's personality and write the card numbers on their sheets. Each correct guess gives you a point. To achieve victory, you must try hard to understand other players’ characteristics and also make yourself appealing. You can play FLIP with people you’ve just met or people you’ve known for a long time. A few examples of the weakness/strength cards: (I'm stubborn/I have strong will) (I act without thinking/I enjoy challenging myself) (I take too much time to make decisions/I think deeply first, and then act)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–40 min
Age
14+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Beagle Games Mi-Sun Kim Ji-Young Kim

Artists

1
Yeon Kim

Publishers

1
Gemblo Company

Linked items

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