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Flick Wars box art

Flick Wars

Players

1-6

Time

30-60

Age

12+

Weight

2.33

Rating

6.85

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Flick Wars has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial and positioning. Players need to frequently pay attention to others' strategies. However, the game does not emphasize cooperation significantly.

Replay value

Flick Wars offers a high level of variability with its gameboard, providing fresh experiences each time. The availability of expansions adds to the replay value, allowing for new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Flick Wars has a strong replayability score of 8.05.

Luck profile

Flick Wars has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Flick Wars strikes a good balance between luck and strategy.

Overview

Flick Wars is a strategy and tactics dexterity game with six factions that range from humans to mechs to alien races. Each faction has a unique set of units. The goal of the game is to eliminate all of the enemy units. The advanced game has specific scenarios and a new game play option which focuses on objective control. Units are discs with a picture representing the type of unit on it. Moving and attacking are both flicks. To move, you just flick your disc; to attack, you need to be in range. When you make a successful attack flick, the target unit flips over and is another obstacle.

Editions

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Credits

Designers

2
Shaun Austin Andrew Tullsen

Artists

2
Shaun Austin Peter Wocken

Publishers

2
Breaking Games Print & Play Productions

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