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Fleet Commander: 1 – Ignition box art
2014 Ranked #6,226

Fleet Commander: 1 – Ignition

A two-player miniature space battle game where admirals command fleets across a modular grid for supremacy. Command dice can be used now or saved for later, making movement, attacks, and shields a careful exercise in timing.

Strategy Games Miniatures Science Fiction Grid Movement Secret Unit Deployment

Players

2

Play time

Not listed

Age

12+

Complexity

2.51/5

Rating

7.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fleet Commander: 1 - Ignition Step into the shoes of an interstellar admiral in just a few minutes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fleet Commander: 1 - Ignition Step into the shoes of an interstellar admiral in just a few minutes. With your fleet of powerful spaceships, enter the zone of battle in which Frigates, Destroyers, and Battleships compete tirelessly under your command for supremacy over the known universe. Fleet Commander: 1 – Ignition is a space battle game with miniatures for two players. Each player controls a fleet of seven ships on a 5 x 5 checkered board, which may integrate terrain features such as asteroid fields. In turn, a player chooses three dice among his Command Dice, throws them, and either acts according to the outcome or saves the dice on his Command Bridge for the following rounds. There are dice to move, attack, and put energy into the shields. Fleet Commander: 1 – Ignition has been designed to make epic space battles easy to play and to enjoy without having to remove the living room table, acquire many miniatures, or learn complex rules. The whole atmosphere of such battles is transcribed here in one "small" box with a simple but deep game system and beautiful miniatures. It features a high replayability -- and with a modular board, six special weapons to equip the Battleships, advanced and optional rules, and four scenarios -- no battle will be the same. The game system of Fleet Commander: 1 – Ignition is flexible and allows for expansions, with multiple ones now available. For more detail on the latest evolution of this game, see Fleet Commander: Genesis.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Elwin Charpentier Didier Dincher

Artists

2
Antoine Bergerat Antoine Schindler

Publishers

1
Capsicum Games

Linked items

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