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Five Cucumbers box art
2013 Ranked #6,175

Five Cucumbers

A trick-taking game where players try to avoid winning the final trick of each round. High cards are needed to control earlier tricks, but taking the last one earns cucumbers that eventually eliminate careless players.

Family Games Card Game Player Elimination Trick-taking Series: Micro Line (Stronghold)

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.29/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks. The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory! Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk, Gurka), which is well-known primarily in Scandinavia. We are excited to bring you our new version!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
25 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

1
Harald Lieske

Publishers

1
2F-Spiele

Linked items

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