Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Firefly: Adventures is a cooperative, mission based, skirmish-level miniatures wargame where the players use the different skills and abilities of Malcolm, Zoë, Jayne, Kaylee and Wash to succeed.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Turn Order: Time Track
Determine or change the order in which players take their turns.
Read the full game description
Firefly: Adventures is a cooperative, mission based, skirmish-level miniatures wargame where the players use the different skills and abilities of Malcolm, Zoë, Jayne, Kaylee and Wash to succeed. The game contains two distinct miniature game pieces for each crew member, one in Casual relaxed pose, the other in a Heroic action pose. Crew may choose to Act Casual or Act Heroic and each pose has a unique set of actions that the Crew can perform on their turn, but be warned – while no one’s gonna pay much mind to someone with a casual demeanor, acting all heroic is sure to attract unwanted attention. When you and the Crew get to work, a Job Briefing will tell you all you need to know; what your Crew needs to accomplish, how they might succeed and how long they have to get it done. Some Jobs are easier and faster, some are longer and more involved. What type of Job you want to tackle is up to you. You can work a single Job, or a series of Jobs, using the Credits you earn from one Job to equip the Crew for the next Job. Working a Job is never easy, there’s always some manner of malcontents standing in your way. You and the Crew are sure to run afoul of hired Goons, whether it’s a posse of unruly Cowboys or a gang of Eavesdown Docks Thugs. Depending on the circumstances, you may be able to talk your way out of trouble or distract them with some technical know-what. If not, then the situation may require a bit of violence! Brigands & Browncoats includes ten unique detailed Goon game pieces; five Cowboys and five Thugs. —description from the publisher